Yours will almost certainly be different, but the process is the same, so this should work with any child your character happens to have. So if you marry your daughter to another duke who is removed in a civil war, the alliance with that duchy no longer exists.) (Worth noting: as soon as that marriage is not to the leader/sibling/child anymore, the alliance is off. If a leader, or their siblings or their children marry a leader, sibling, or child, that comes with an alliance. Instead, alliances are based purely on people. In Crusader Kings II, alliances don't come from a diplomatic interaction between friendly leaders, as they do in most strategy games. Click on your character portrait, and down at the bottom, you'll see five info tabs, like Family or Vassals. Maintaining a web of alliances can be critical to winning wars, and eventually you'll at least have to defend yourself. The other parts of the guide can be found here: I'll also cover Tutoring children and how Traits work, as well as Intrigue.Īs ever, this guide is intended to be read and played in order, so I'll be carrying on with my Aquitaine game. I'll also discuss how marriage works, and how it's used to create alliances, which should cover the bulk of the moment-to-moment decisions you'll be making in the game. In the fourth part of this guide, I'm going to cover the Opinion system that creates relationships between characters, the most impressive component of Crusader Kings II.